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Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
★★★★★
★★★★★
Regular price
€22.99
A01=David Klanderman
A01=Dr Sarah Klanderman
A01=Josha Ho
A01=Professor David Klanderman
A01=Professor William Boerman-Cornell
A01=Sarah Klanderman
A01=William Boerman-Cornell
Age Group_Uncategorized
Age Group_Uncategorized
Author_David Klanderman
Author_Dr Sarah Klanderman
Author_Josha Ho
Author_Professor David Klanderman
Author_Professor William Boerman-Cornell
Author_Sarah Klanderman
Author_William Boerman-Cornell
automatic-update
Category1=Kids
Category1=Non-Fiction
Category=CFC
Category=JNUM
Category=X
Category=YQS
content area literacy
COP=United Kingdom
Delivery_Delivery within 10-20 working days
disciplinary literacy
engineering
eq_dictionaries-language-reference
eq_fiction
eq_graphic-novels-manga
eq_isMigrated=2
eq_non-fiction
eq_society-politics
gene yang
Language_English
math education
mathematics
mathematics education
multimodal literacy
multimodality
PA=Available
Price_€10 to €20
PS=Active
science education
science literacy
secondary teacher education
secret coders
softlaunch
teaching physics
technology
Product details
- ISBN 9781350279186
- Dimensions: 156 x 234mm
- Publication Date: 30 Nov 2023
- Publisher: Bloomsbury Publishing PLC
- Publication City/Country: GB
- Product Form: Paperback
- Language: English
Delivery/Collection within 10-20 working days
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
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This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.
William Boerman-Cornell is a Professor of Education at Trinity Christian College, USA.
Josha Ho is a Solutions Engineer at Tableau (Salesforce), USA.
David Klanderman is a Professor of Mathematics Education at Calvin University, USA.
Sarah Klanderman is is an Assistant Professor of Mathematics at Marian University, USA.
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