20 Essential Games to Study

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A01=Joshua Bycer
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Casual Game Design
Casual games
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Cry 2
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Demon's Souls
Diablo II
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Emergent Design
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Game design
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Real DNA
Rogue Likes
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Souls Series
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Star Control
Super Meat Boy
Super Metroid
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Product details

  • ISBN 9781138341456
  • Weight: 190g
  • Dimensions: 152 x 229mm
  • Publication Date: 05 Nov 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.

Key Features

  • An informative breakdown focusing on the design and gameplay of successful games
  • Written to be useful for students or designers starting out in game development
  • Books focused specifically on design are rare
  • Perfect for students and professionals alike, or can be read for the nostalgia and history
  • I have spent my adult life examining the art and craft of game design; to demystify a field that even professionals within it still have trouble fully grasping. Through my site Game-Wisdom, I have literally interviewed developers from all around the world. From those just starting out, to established veterans like Jon Shafer, Chris Park, Zach Barth, and more. I have lost count of the number of developers I’ve spoken to who appreciate being able to talk to someone who speaks and understands the language of game design.