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20 Essential Games to Study

English

By (author): Joshua Bycer

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.

Key Features

  • An informative breakdown focusing on the design and gameplay of successful games
  • Written to be useful for students or designers starting out in game development
  • Books focused specifically on design are rare
  • Perfect for students and professionals alike, or can be read for the nostalgia and history
  • See more
    Current price €55.99
    Original price €58.99
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    A01=Joshua BycerAge Group_UncategorizedAuthor_Joshua Bycerautomatic-updateCasual Game DesignCasual gamesCategory1=Non-FictionCategory=JBCTCategory=JFDCOP=United KingdomCry 2Delivery_Delivery within 10-20 working daysDemon's SoulsDiablo IIEdutainment TitlesEmergent Designeq_isMigrated=2eq_non-fictioneq_society-politicsFTLGame designGame Developergame developmentGame studiesGameplay LoopGames as a serviceGrand Theft AutoInfinite JumpingKatamari DamacyKing's FieldLanguage_EnglishMain CharacterMetal Gear SolidMetroidvania designmulti-system gameplayPA=AvailableParty GamePlatformingPrice_€50 to €100PS=ActivePVPReal DNARogue LikesSingle Player CampaignsoftlaunchSouls SeriesSpecial InfectedStar ControlSuper Meat BoySuper MetroidTeam Fortress
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    Product Details
    • Weight: 190g
    • Dimensions: 152 x 229mm
    • Publication Date: 05 Nov 2018
    • Publisher: Taylor & Francis Ltd
    • Publication City/Country: GB
    • Language: English
    • ISBN13: 9781138341456

    About Joshua Bycer

    I have spent my adult life examining the art and craft of game design; to demystify a field that even professionals within it still have trouble fully grasping. Through my site Game-Wisdom, I have literally interviewed developers from all around the world. From those just starting out, to established veterans like Jon Shafer, Chris Park, Zach Barth, and more. I have lost count of the number of developers I’ve spoken to who appreciate being able to talk to someone who speaks and understands the language of game design.

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