2D Game Development with Unity

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2D game development
2D maze game development process
3D art
A01=Franz Lanzinger
Age Group_Uncategorized
Age Group_Uncategorized
Animation Window
audio editing software
Author_Franz Lanzinger
automatic-update
Blend File
Blender
Box Colliders
Build Settings
C#
Category1=Non-Fiction
Category=UDB
Category=UGN
Category=UMK
Category=UY
Clip
COP=United Kingdom
Default Cube
Delivery_Pre-order
digital asset creation
Edit Mode
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Folder Assets
Follow
Game Developers
Game Development
Game Panel
game programming
Gimp
GNU Image Manipulation Program
Hierarchy Panel
Int
interactive media design
Language_English
level design
Main Camera
Modeling Workspace
MuseScore
PA=Temporarily unavailable
Png File
Price_€100 and above
Private Void
procedural animation techniques
PS=Active
Scene Panel
softlaunch
source control workflow
sprite-based character design
Title Scene
Unity
video games
Viewport Shading
Visual Studio
Wo

Product details

  • ISBN 9780367349110
  • Weight: 1080g
  • Dimensions: 178 x 254mm
  • Publication Date: 09 Dec 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.

Key Features:

  • Fully detailed game projects from scratch. Beginners can do the steps and create games right away.
  • No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity.
  • Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound.
  • Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music.
  • All required software is free to use for any purpose including commercial applications and games.

Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. Franz Lanzinger started his career in game programming in 1982 at Atari Games Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. Mr. Lanzinger co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 Mr. Lanzinger founded Actual Entertainment, publisher and developer of the Gubble video game series. Mr. Lanzinger has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. Franz Lanzinger is a professional author, game developer, accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender

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