2D to VR with Unity5 and Google Cardboard

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2D game
A01=Roberto Dillon
Android SDK
animation
Animator Component
Author_Roberto Dillon
Box Collider
Category=UGN
Category=UMK
Central Processing Unit
Character Controller
computer graphics programming
Cpu
digital
educational game creation
Empty Object
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game prototyping techniques
games
Google Cardboard
GUI Element
immersive 3D game
Inspector Tab
interactive media development
Main Camera
Main Camera Object
Main Menu Scene
mobile application design
Player Sprite
Programming
Project Tab
Public Void
Rigidbody Component
SDK Manager
shader fundamentals
software development kit
Sprite Sheet
Ui Element
Unity Asset Store
Unity workflow for academic research
Vice Versa
virtual reality
Void OnTriggerEnter
Void Start
Void Update
VR

Product details

  • ISBN 9781138628861
  • Weight: 660g
  • Dimensions: 156 x 234mm
  • Publication Date: 13 Mar 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

Dr. Roberto Dillon by a leading educator with more than ten years’ experience in the field of game design and development.

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