3D Animation Essentials

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3D animation
3D artist
3D basics
3D concepts
3D essential skills
3D jobs
3D overview
3D training
A01=Andy Beane
Author_Andy Beane
basics of 3D
Category=UGK
Category=UGN
concepts of 3D
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
getting started in 3D
how to become a 3D artist
jobs available in the 3D industry
learning about the 3D industry
overview of 3D
skills needed to become a 3D artist
the 3D industry
training book to become a 3D artist
training needed to become a 3D artist

Product details

  • ISBN 9781118147481
  • Weight: 748g
  • Dimensions: 188 x 231mm
  • Publication Date: 02 Mar 2012
  • Publisher: John Wiley & Sons Inc
  • Publication City/Country: US
  • Product Form: Paperback
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The essential fundamentals of 3D animation for aspiring 3D artists

3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.

  • Serves as the first step to understanding the language of 3D and computer graphics (CG)
  • Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production
  • Dissects core 3D concepts including design, film, video, and games
  • Examines what artistic and technical skills are needed to succeed in the industry
  • Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals

Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Andy Beane is an animation artist who has been teaching and working professionally since 2002. He currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California. His production experience includes a children's television show pilot with Xzault Studio, Korn's Coming Undone music video, and Barnyard from Paramount Pictures. He wrote curriculum for the Autodesk Animation Academy 2010 and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has an MFA in computer animation from the Academy of Art University in San Francisco.

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