3D Engine Design for Virtual Globes

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A01=Kevin Ring
A01=Patrick Cozzi
Author_Kevin Ring
Author_Patrick Cozzi
Category=UGK
computational cartography
Cpu Overhead
Dict Ionary
Draw Call
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Fragment Shader
Fundamentals
Geometry Shader
GPU Memory
heightMap
Index Buffer
level of detail algorithms
Math Foundations
Mip Levels
multithreaded graphics programming
out-of-core data management
parallel resource preparation
planetary surface modelling
Precision
real-time planetary terrain visualisation
Render Thread
Request Queue
Shadow Volume
Terrain Rendering
Terrain Shading
Texture Coordinates
Triangle Mesh
Uniform Vec3
Vector Data
Vector Data And Polylines
Vertex Array
Vertex Buffers
Vertex Shader
Virtual Globes
WGS84 Coordinate
WGS84 Coordinate System
WGS84 Ellipsoid
Window Coordinates

Product details

  • ISBN 9781568817118
  • Weight: 1120g
  • Dimensions: 191 x 235mm
  • Publication Date: 24 Jun 2011
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

Patrick Cozzi is a senior software developer on the 3D team at Analytical Graphics, Inc. (AGI). He is a contributor to SIGGRAPH and the Game Engine Gems series. Before joining AGI, he worked on storage systems in IBM’s Extreme Blue internship program at the Almaden Research Lab, interned with IBM’s z/VM operating system team, and interned with the chipset validation group at Intel. He earned a master’s degree in computer and information science from the University of Pennsylvania and a bachelor’s degree in computer science from Pennsylvania State University.

Kevin Ring is the lead architect of AGI Components at Analytical Graphics, Inc. In his software development career, he has worked on a wide range of software systems, from class libraries to web applications to 3D game engines to interplanetary spacecraft trajectory design systems. He earned a bachelor’s degree in computer science from Rensselaer Polytechnic Institute.

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