3D Game Textures

Regular price €65.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Luke Ahearn
advanced shader development for games
Alpha Channels
architectural visualisation
Author_Luke Ahearn
Basic Shaders
Blending Mode
Category=UGK
Category=UGP
Color Map
computer graphics technology
Cube Map
Dense
Digital art
digital environment modelling
Effects
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Artist
Game Developers
Game development
Graphic File Formats
Height Map
High Polygon Model
Illumination Map
Light Shafts
Materials
Muzzle Blast
Normal Map
Particle System
Per-pixel Lighting
Photoshop
Polygons
RGB
shader node techniques
Shaders
simulation asset creation
Specularity Map
Terrain Editing
Terrain Mesh
Texture
texture mapping workflow
UV Mapping
Vertex Lighting
Vincent Van Gogh
Wo

Product details

  • ISBN 9781138920064
  • Weight: 886g
  • Dimensions: 178 x 254mm
  • Publication Date: 22 Jun 2016
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America’s Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

More from this author