3D Modeling & Animation

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3D modeling
A01=Magesh Chandramouli
animation workflow processes
Author_Magesh Chandramouli
Boolean Operations
Category=UGN
Character animation
Character modeling
computer graphics fundamentals
CSG
digital art techniques
End Effector
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
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foundational 3D design concepts
Free Form Modeling
High Angle Shots
Interlaced Scanning
Key Frames
Key Light
Left Handed System
Lighting
lighting and rendering theory
Long Shot
Motion Capture
Motion for animation
Omni Light
Playback
Polygon Meshes
Polygonal Modeling
Production Pipeline
Quadrant III
Raster Images
Rendering
RGB
rigging and skeletal systems
Spot Light
Subdivision Modeling
True False
UV Mapping
Vice Versa
visual storytelling principles
Volume Lights

Product details

  • ISBN 9781498764919
  • Weight: 312g
  • Dimensions: 178 x 254mm
  • Publication Date: 30 Dec 2021
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, ‘3D Modeling & Animation: A Primer’ provides the fundamental building blocks in constructing new own worlds of art and 3D design. With over two hundred images, valuable review questions, and coherent instructions, Magesh Chandramouli provides the reader with an essential text in the journey to mastering Graphics and 3D modeling/animation. Animation and modeling are highly stimulating subject areas, and should not be watered down by pure theory and erudite equations. Without being too generic and too detailed, the book presents to you the right amount of material to provide a firm grasp of the underlying principles. The author has not only explained the concepts in a simple manner, but also presented these simplified concepts in a manner that would be engaging.

KEY FEATURES:

• Uses a simple, clear, and concise approach to explain the basics of modeling and animation

• Two hundred plus vibrant images to easily understand and appreciate complex concepts

• Review questions at chapter ends to help readers better review the content

Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.

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