3D TV and 3D Cinema

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3ality Digital
A01=Bernard Mendiburu
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Arri Alexa
Author_Bernard Mendiburu
Binocular Depth Cues
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camera rig engineering
Camera Unit
Category=ATF
Category=ATFX
Category=ATJX
cinematography techniques
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Conjugate Points
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Depth Budget
Depth Cues
depth perception analysis
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Focal Length
huis
Interaxial Distance
IST
LCD.
Left Eye Image
Mirror Rig
Monocular Depth Cues
Negative Parallax
optical axis convergence
panasonic
Positive Parallax
production set design
ray
rip
Shear Distortion
SIAS
Stereoscopic Calculations
Stereoscopic Camera
stereoscopic filmmaking workflow
Stereoscopic Image
Steve Schklair
Tv Production
van
Vice Versa
View Frustum
visual effects workflow

Product details

  • ISBN 9780240814612
  • Weight: 520g
  • Dimensions: 191 x 235mm
  • Publication Date: 17 Jun 2011
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Learn how to adapt your cinematography and production skills to this growing medium and be part of the movement.

Master the unique technical requirements of shooting 3D stereoscopic images. 3DTV and 3D Cinema defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget. You will learn how to work with the complex hardware and software systems, with a section dedicated to the specific requirements of shooting for 3D cinema. 3D conversions, keying, and CG processes are analyzed, as well as the essential staging, lighting, set dressing, framing, and camera movement techniques. The theoretical knowledge is complemented with real-world examples of 3D TV and cinema productions that are analyzed by crew members or producers.

Bernard Mendiburu is a stereographer and digital cinema consultant working with feature animation studios in Los Angeles, where his credits include Meet The Robinsons” and Monsters vs Aliens”. The author of 3D Movie Making” (Focal Press) he recently joined the 3D@Home Consortium's Advisory Committee on 3D Quality and was an active member of the SMPTE 3D Task Force.
Bernard's lectures and workshops on 3D cinema were selected by CalArt's Experimental Animation department and Laika Entertainment (Coraline). In 2009, Bernard presented a paper on 3D Workflows at the SPIE Stereoscopic Display and Applications conference and at the NAB's Digital Cinema Summit, and a two-day long workshop on 3D postproduction the Paris' Dimension3 conference.

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