3ds Max Modeling for Games

Regular price €65.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
3ds Max
A01=Andrew Gahan
advanced 3D modelling techniques for games
Age Group_Uncategorized
Age Group_Uncategorized
Alpha Channel
Alpha Map
AO Map
asset creation workflow
Author_Andrew Gahan
automatic-update
Blend Mode
Category1=Non-Fiction
Category=UMKC
COP=United Kingdom
Delivery_Delivery within 10-20 working days
Diffuse Texture
digital sculpting
edge
Edge Loops
Edit UVWs Window
editable
Editable Poly
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Floor Buffer
game development pipeline
High Poly Model
High Resolution Mesh
Language_English
loop
Low Poly
Low Poly Model
map
Material Id
modifier
normal
Normal Map
PA=Available
poly
polygonal modelling
Price_€50 to €100
PS=Active
RGB
RGB Channel
softlaunch
specular
Specular Map
surface topology
Tangent Space Normal Map
texture baking
Tiling Texture
Top Viewport
unwrap
Unwrap UVW
Unwrap UVW Modifier
uvw
Wheel Arch

Product details

  • ISBN 9780240815824
  • Weight: 1300g
  • Dimensions: 189 x 246mm
  • Publication Date: 17 Jun 2011
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

    • New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
    • Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
    • Completely updated gallery allows the reader to build on various models

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).

During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft.

In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry.
Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses.

Andrew has judged the Independent Games Festival for the past 2 years.

He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course.

Andrew Gahan has given numerous media interviews, of which a recent selection is given below:

15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan.

Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm.

Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

More from this author