Sixpence at Whist: Gaming and the English Middle Classes, 1680-1830

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A01=Janet E. Mullin
Age Group_Uncategorized
Age Group_Uncategorized
Author_Janet E. Mullin
automatic-update
Card Games
Category1=Non-Fiction
Category=HBJD1
Category=HBLL
Category=HBTB
Category=JHBS
Category=NHD
Category=NHTB
COP=United Kingdom
Cultural Practices
Delivery_Delivery within 10-20 working days
English Middle Classes
Entertainment
eq_bestseller
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Gaming
Language_English
Leisure Activities
Middle Class Lifestyle
PA=Available
Price_€50 to €100
PS=Active
Social History
softlaunch

Product details

  • ISBN 9781783270477
  • Weight: 572g
  • Dimensions: 156 x 234mm
  • Publication Date: 17 Sep 2015
  • Publisher: Boydell & Brewer Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Peering through the windows of private homes and Assembly Rooms alike, this book shines a new light on the middle classes during the long eighteenth century. Enlightenment thinking - the drive for order, organisation and rationality - was an underlying motive force in England's eighteenth century, influencing middle class thinking with regard to the running and improvement of business.In the same way, it shaped their choice of leisure activities. As many turned their backs on blood sports, they found that music, conversation and cards embodied rational enjoyment and exercise of human intellect and ability. For the middle classes, card play made use of skills they had in hand and could be justified on the basis of teaching the young their numbers and the importance of accounting for money lost and won. The careful score-keeping, the accounting for sums won and lost, and the order and discipline of these players' favourite card games echoed and suited their tidy lives. As important participants in polite society on the strength of their new wealth and theirincreasing social prominence, the middle classes embraced the agreeable pastimes of gentility while rejecting its dangerous extremes. Card play became a means of forming and reinforcing social and commercial bonds within complex webs of family and business circles. As they tugged the fashionable activity of gaming onto their own playing-field from the high-risk arena of the aristocracy, the middle classes were imposing order on disorder, subjecting a reckless activity to new restraints. Drawing on the personal papers of the commercial and professional classes of eighteenth-century England, A Sixpence at Whist tells the stories of these men and women at play. JANETE. MULLIN is Lecturer in History at St. Thomas University and the University of New Brunswick, both in Fredericton, N.B., Canada.

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