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Advanced Game Development with Programmable Graphics Hardware
Advanced Game Development with Programmable Graphics Hardware
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€179.80
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A01=Alan Watt
A01=Fabio Policarpo
advanced character animation pipelines
Author_Alan Watt
Author_Fabio Policarpo
Bump Mapping
Category=UDX
Category=UM
Cg programming techniques
computer graphics education
Const Char
Cube Map
Depth Map
digital animation workflow
Dominance Function
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
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Fragment Program
Fragment Shader
Frame Buffer
GPU Hardware
GPU-based ray tracing
HDR Image
interactive simulation
MoCap Data
Morph Target
Phong Shading
real-time rendering
Shadow Map
Shadow Volume
Silhouette Edge
Stencil Buffer
Tangent Space
Texture Coordinates
Unsigned Int
Vertex Normal
Vertex Program
Vertex Shader
View Frustum
View Vector
Product details
- ISBN 9781568812403
- Weight: 911g
- Dimensions: 191 x 232mm
- Publication Date: 01 Aug 2005
- Publisher: Taylor & Francis Inc
- Publication City/Country: US
- Product Form: Hardback
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.
Watt, Alan; Policarpo, Fabio
Advanced Game Development with Programmable Graphics Hardware
€179.80
