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Advanced Game Development with Programmable Graphics Hardware
Advanced Game Development with Programmable Graphics Hardware
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A01=Alan Watt
A01=Fabio Policarpo
advanced character animation pipelines
Author_Alan Watt
Author_Fabio Policarpo
Bump Mapping
Category=PBM
Category=UG
Category=UMK
Cg programming techniques
computer graphics education
Const Char
coordinate
Cube Map
Depth Map
digital animation workflow
Dominance Function
edge
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
fragment
Fragment Program
Fragment Shader
Frame Buffer
GPU Hardware
GPU-based ray tracing
HDR Image
interactive simulation
MoCap Data
Morph Target
normal
Phong Shading
real-time rendering
shader
shadow
Shadow Map
Shadow Volume
silhouette
Silhouette Edge
Stencil Buffer
Tangent Space
texture
Texture Coordinates
Unsigned Int
vertex
Vertex Normal
Vertex Program
Vertex Shader
View Frustum
View Vector
volume
Product details
- ISBN 9780367446475
- Weight: 710g
- Dimensions: 191 x 232mm
- Publication Date: 02 Dec 2019
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.
Watt, Alan; Policarpo, Fabio
Advanced Game Development with Programmable Graphics Hardware
€74.99
