Aesthetics and Design for Game-based Learning

Regular price €65.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Michele D. Dickey
advanced game-based curriculum design
Adventure Games
Aesthetics and Design for Game-based Learning
affective domain
Author_Michele D. Dickey
Category=A
Category=JNM
Category=JNQ
Category=JNV
Category=UGN
character design
Character Role
cognitive engagement strategies
Colossal Cave Adventure
Constructivist Learning Environments
constructivist pedagogy
Digital Games
Digital Games and Learning
Educational Criticism
educational technology
environment design
episodic narrative
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
experiential learning models
Freytag's Pyramid of dramatic structure
game aesthetics
Game Based Learning Environments
Game Design
Game Genres
Game Mechanics
Game Space
game-based learning
graphics
Hero's Journey
Hero’s Journey
immersive media analysis
instructional game theory
interactive learning environments
Learning Design
Main Character
Main Street USA
media studies
Michele D. Dickey
Multi User Dungeon
Narrative Design
Paul Maharag
Pedagogical Agents
Player Perspective
Player Positioning
Plot Hooks
Sara de Freitas
serial narrative
Small Quests
Strategy Games
Threshold Guardian
Virtual Environments

Product details

  • ISBN 9780415720960
  • Weight: 249g
  • Dimensions: 152 x 229mm
  • Publication Date: 05 Mar 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.

More from this author