Aesthetics of Videogames

Regular price €192.20
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
AAA Game
Aaron Meskin
Aaron Smuts
aesthetics
analytic aesthetics
Andrew Kania
artistic ontology
Berys Gaut
Brock Rough
C. Thi Nguyen
Candy Crush Saga
Category=QDTJ
Category=QDTN
Category=UDBV
Category=UDX
Category=WDHW
Christopher Bartel
Christopher J. Bartel
Colossal Cave Adventure
Dance Dance Revolution
Dark Souls
digital art philosophy
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
ethics of virtual violence
feminist analysis of gaming culture
Fosbury Flop
Game Board
Game Developer
game ethics
game narratives
game ontology
game studies
game violence
games and gender
Genres Of Videogames
Grand Theft Auto
Grand Theft Auto IV
Grant Tavinor
Incorrigible Social Meanings
Interactive Fiction
interactive media theory
Interactive Narrative
interactivity
Jon Robson
Katherine Thomson-Jones
Lusory Means
Mari Mikkola
Mark Silcox
narration
Nathan Wildman
objectification
ontology
performance
performance identity gaming
Play Back
Prelusory Goal
Richard Woodward
Shelby Moser
Stephanie Partridge
Stephanie Patridge
Survival Horror Game
Tabletop RPGs
Team Fortress
Thi Nguyen
transmedial games
Videogame Genres
Videogame Performances
videogames
violent videogames
VR Headset
Walton's Account
Walton’s Account
Weak Violence
Zach Jurgensen

Product details

  • ISBN 9781138629585
  • Weight: 610g
  • Dimensions: 152 x 229mm
  • Publication Date: 26 Mar 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Jon Robson is a Teaching Associate at the University of Nottingham, UK. He is the co-editor of Aesthetics and the Sciences of the Mind and Co-author of A Critical Introduction to the Metaphysics of Time. He has contributed to the Routledge Companion to Comics.  Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He is the author of The Art of Videogames and has contributed essays to The Routledge Companion to Games Studies and The Routledge Companion to Aesthetics.