Affect and Embodied Meaning in Animation

Regular price €192.20
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Sylvie Bissonnette
affective engagement in virtual environments
Animate Tv Series
animated
Animated Interface
Author_Sylvie Bissonnette
avatar
brain
Category=JBCT
Category=JMR
Category=UG
Cel Animation
Change Blindness Experiment
cinema
cognition
cognitive
cognitive film theory
Corpse Bride
Cyberpunk Films
Cyberpunk Genre
digital avatar interaction
digital culture
Dudok De Wit
embodied
embodied cognition media
Enactive Approach
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
film studies
Final Fantasy
Howl's Moving Castle
Howl’s Moving Castle
Imaginary Transpositions
Mamoru Oshii
media studies
Mirror Neuron System
Mixed Reality Environments
Motor Mimicry
neuroscience
neuroscience animation research
perception
phenomenology
philosophy
Played Back
posthuman subjectivity
Princess Mononoke
Special DVD Edition
Sylvain Chomet
Synthetic Worlds
Uncanny Valley
Uncanny Valley Effects
Uncanny Valley Phenomenon
uncanny valley studies
video games
virtual worlds
Young Man

Product details

  • ISBN 9781138483590
  • Weight: 566g
  • Dimensions: 152 x 229mm
  • Publication Date: 12 Mar 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds.

As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original.

‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.

Sylvie Bissonnette guest edited the special issue "Animating Space and Scalar Travels" for the journal Animation. Her writing on animation and cinema has appeared in Animation, the Contemporary Theatre Review, the New Review of Film and Television Studies, and Screen. She has published book chapters in From Camera Lens to Critical Lens and Stages of Reality, and a chapter on the Québécois filmmaker Denis Villeneuve in Regards Croisés sur Incendies.

More from this author