AI for Games

Regular price €142.99
A01=Ian Millington
advanced artificial intelligence for video games
agent-based simulation
AI Algorithm
Ai Code
AI Developer
Ai Model
AI Programmer
Ai Researcher
Ai Technique
AI-driven interactive environments
Algorithms
Artificial Intelligence
artificial intelligence applications
Associative Arrays
Author_Ian Millington
Board Games
Category=UMK
Category=UYQ
Character's Internal State
Character’s Internal State
Complex Ai
computational modelling
Data Structure
decision-making systems
Dwarf Fortress
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Execution Time
Game AI
Game Engines
Good Ai
Grand Theft Auto
Hacks
Heuristics
Learning AI
Movement Algorithms
Natural Computing
Priority Queues
Procedural Content Generation
procedural generation techniques
Programming
Real Time Programming
Sim Eating
Sophisticated Data Structures

Product details

  • ISBN 9780367643447
  • Weight: 160g
  • Dimensions: 129 x 198mm
  • Publication Date: 16 Nov 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days: On Backorder

Will Deliver When Available: On Pre-Order or Reprinting

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What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.