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AI for Games and Animation
AI for Games and Animation
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€104.99
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A01=John David Funge
Agnostic
Ai Algorithm
Author_John David Funge
autonomous agents
behavioural simulation
Camera Controller
Category=UGN
Category=UYQ
Character's Behavior
Character’s Behavior
Closed Loop Controllers
Cognitive Modeling Approach
computational reasoning
Developing Rule Sets
Effect Axiom
Epistemic Fluent
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Exogenous Actions
Game Developer
intelligent virtual characters
Interval Arithmetic
Inverse Kinematics
Knowledge Acquisition
Learned Function
Macro Expansion
Nondeterministic Choice
Number System
Predefined Behavior
Primitive Action
procedural animation
real-time character decision systems
robotics applications
Situation Calculus
Software Agents
Training Set
Undersea World
Valid Interval
Product details
- ISBN 9781568811031
- Weight: 454g
- Dimensions: 152 x 229mm
- Publication Date: 22 Jul 1999
- Publisher: Taylor & Francis Inc
- Publication City/Country: US
- Product Form: Hardback
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
Funge \, John David
AI for Games and Animation
€104.99
