AI for Games and Animation

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A01=John David Funge
Agnostic
Ai Algorithm
Author_John David Funge
autonomous agents
behavioural simulation
Camera Controller
Category=UGN
Category=UYQ
Character's Behavior
Character’s Behavior
Closed Loop Controllers
Cognitive Modeling Approach
computational reasoning
Developing Rule Sets
Effect Axiom
Epistemic Fluent
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eq_computing
eq_isMigrated=1
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Exogenous Actions
Game Developer
intelligent virtual characters
Interval Arithmetic
Inverse Kinematics
Knowledge Acquisition
Learned Function
Macro Expansion
Nondeterministic Choice
Number System
Predefined Behavior
Primitive Action
procedural animation
real-time character decision systems
robotics applications
Situation Calculus
Software Agents
Training Set
Undersea World
Valid Interval

Product details

  • ISBN 9781568811031
  • Weight: 454g
  • Dimensions: 152 x 229mm
  • Publication Date: 22 Jul 1999
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
Funge \, John David

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