Alternate Reality Games

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A01=Stephanie Janes
advertising communication theory
Affective Economics
alternate reality
Alternate Reality Games
Alternate Reality Gaming
analysis
audience surveys
Author_Stephanie Janes
Bad Robot
Brand Communities
Branded Content
Category=JBCC1
Category=WD
Consumer empowerment
consumer relationship
Dark Knight
Digital Labour
digital storytelling analysis
empowerment
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Favourite Tv Show
Fifty Shades
game designers
Game narrative
games
Gift Economy
Grand Theft Auto
Hive Mind
interactive narrative design
Interactivity
interview
Marketing Labour
Marketing Strategies
media
media audience engagement
Media consumers
Media marketing
Mind Game Film
Multi User Dungeons
Myth of Co-Creation
Paratextual positioning
Participatory culture
participatory media research
Producer
producer consumer relationship study
Producer/consumer relationship
Producerconsumer relationship
Promotional ARGs
Promotional Game
Promotional Screen
Promotional Screen Industries
prosumer dynamics
Reality Gaming
ROI
Swat Team
Top Secret
Traditional Promotional Materials
Transactional Attitude
Unpaid Marketers

Product details

  • ISBN 9781032338125
  • Weight: 100g
  • Dimensions: 138 x 216mm
  • Publication Date: 13 Jun 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs).

Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today.

With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.

Stephanie Janes is a British Academy Postdoctoral Research Fellow at King’s College, London. She has previously lectured in Media & Communications at the University of East London, and Media Arts at Royal Holloway, University of London, where she also completed her PhD. Her research interests are in film and media promotion, and media convergence with an emphasis on film and gaming. She has previously published on promotional ARGs for films in Arts and the Market and edited collections including The Politics of Ephemeral Digital Media: Permanence and Obsolescence in Paratexts, eds. Sara Pesce and Paolo Noto, and Alternate Reality Games and the Cusp of Digital Gameplay, eds. Antero Garcia and Greg Niemeyer.

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