Alternate Reality Games

Regular price €44.99
A01=Andy Petroski
A01=Charles Palmer
Age Group_Uncategorized
Age Group_Uncategorized
Alternate Reality Game
Args
Augmented Reality
Author_Andy Petroski
Author_Charles Palmer
automatic-update
Beat Sheet
Blended Games
Business
Category1=Non-Fiction
Category=KJMV2
Category=UGN
Category=UMK
COP=United States
Delivery_Delivery within 10-20 working days
Digital Badges
Emotiv EPOC
eq_business-finance-law
eq_computing
eq_isMigrated=2
eq_non-fiction
Game Board
Gamification’s Evolution
Google Play
Ha Tt
Head-Mounted Devices
Hero’s Journey
Immersive Learning
Language_English
Main Character
Mobile And Wearable Devices
NPCs
PA=Available
Passive Participation
Price_€20 to €50
PS=Active
QR Code
QR Code Reader
Rabbit Hole
Serious Games
Simple Web Form
softlaunch
Te Ch
Training Technologies
Transmedia
USA Network

Product details

  • ISBN 9781498722384
  • Weight: 204g
  • Dimensions: 156 x 234mm
  • Publication Date: 01 Apr 2016
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days
: On Backorder

Will Deliver When Available
: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.

Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation.

Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.

Charles Palmer, Harrisburg University of Science and Technology, Pennsylvania, USA

Andy Petroski, Harrisburg University of Science and Technology, Pennsylvania, USA