America's Digital Army

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A01=Robertson Allen
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Anthropology
Author_Robertson Allen
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Category1=Non-Fiction
Category=JHMC
Category=JWK
Category=UDX
COP=United States
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eq_computing
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eq_non-fiction
eq_society-politics
Ethnography
Gaming Technologies
Interactive Entertainment
Iraq War
Language_English
Military Affairs
Military Studies
PA=Available
Price_€50 to €100
PS=Active
softlaunch
U. S. Army
Video Games
Virtual Reality
War Games
War on Terror
Warfare

Product details

  • ISBN 9780803285293
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Jul 2017
  • Publisher: University of Nebraska Press
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army. Allen uncovers the methods by which gaming technologies such as America’s Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment.

America’s Digital Army examines the army’s desire for “talented” soldiers capable of high-tech work; beliefs about America’s enemies as reflected in the game’s virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers.

Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred—if not broken down entirely—through games and interactive media that reflect the U.S. military’s ludic imagination of future wars, enemies, and soldiers.
         

Robertson Allen is an independent scholar and ethnographer who researches digital games, war and violence, and food cultures. 
 

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