Amnesia Remembered

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A01=John Aycock
archaeogaming
Archaeology
Author_John Aycock
CAA
Category=JBC
Category=JHMC
Category=NK
code
Computer Applications and Quantitative Methods in Archaeology
computer coding
computer science
computer scientists
contemporary artifacts
copy protection
data
data compression
data literacy
digital archaeology
digital artifacts
digitization
Electronic Arts game
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
fieldwork
forthcoming
internet archive
memory management
programming
programming languages
reverse engineer
text encoding
toolsmithing

Product details

  • ISBN 9781836956600
  • Dimensions: 152 x 229mm
  • Publication Date: 15 Jun 2026
  • Publisher: Berghahn Books
  • Publication City/Country: GB
  • Product Form: Paperback
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Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.

John Aycock is an associate professor in the Department of Computer Science at the University of Calgary, Canada. He is the author of Retrogame Archeology: Exploring Old Computer Games (Springer, 2016). His research interests include studying the implementation of "retro" computer games and technology, which he has been doing in collaboration with archaeologists and others.

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