Introduction to GameGuru

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3D game development
A01=Michael Matthew Messina
advanced game engine development
AI Code
Ambient Occlusion
artificial intelligence systems
Author_Michael Matthew Messina
BSP.
Category1=Non-Fiction
Category=NL-UD
Category=UDX
computational geometry
COP=United Kingdom
Deep Red
digital asset integration
Discount=15
Draw Calls
Entity Id
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fine Toothed Comb
first person shooter game
Floor Zone
Format=BB
Format_Hardback
Fps Game
Fps Gamer
game design engine
Game Developer
game scripting techniques
Game-Guru
HMM=229
Illumination Map
IMPN=CRC Press
Ini File
interactive 3D environments
introductory game design
ISBN13=9781138612686
Language_English
level design
Lua Script
MPEG Audio Layer
Muzzle Flash
NES
optimisation strategies
PA=Available
PBR
PC Speaker
PD=20190805
Person Shooter
PlayMaker
POP=London
Price_€100 to €200
PS=Active
PUB=Taylor & Francis Ltd
Ray Casting
scripting
Sprite Sheet
SSAO
Subject=Digital Lifestyle
technical design document
UV Map
View Cone
WG=984
WMM=152

Product details

  • ISBN 9781138612686
  • Format: Hardback
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 05 Aug 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: London, GB
  • Product Form: Hardback
  • Language: English
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GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more.

Key Features

  • The only book the fully covers the GameGuru engine.
  • Includes robust documentation to perform complex tasks that are not outlined anywhere else.
  • Includes level building, coding, AI and more.
  • Included are scripts and demo maps for readers to learn from.
  • GameGuru is the ultimate start-to-finish guide
Michael Messina is currently Chief Linux Systems Engineer for Rite Aid Corp. He has had an interest in game development since coding basic games on an 8086. Michael has written bots, levels and mods for Quake, Mechwarrior 4 and others. Michael is the creator of the Game-Guru Advanced Time of Day and Weather system, Light Kit, Camera Kit and other script-based items. Messina is also behind some of the more premier skyboxes for GameGuru.

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