Introduction to HTML5 Game Development with Phaser.js

Regular price €59.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Travis Faas
Age Group_Uncategorized
Age Group_Uncategorized
Android SDK
app
App Store
Author_Travis Faas
automatic-update
Bounding Box
browser
Browser Manufacturers
browser-based game creation guide
Category1=Non-Fiction
Category=UGN
Category=UMK
Collision Handler
command
Command Line Tools
Command Prompt
computer graphics techniques
COP=United Kingdom
Delivery_Delivery within 10-20 working days
digital game programming
Display List
educational technology applications
engine
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Execution Time
Full Source
Game Developer
Game Loop
Game Objects
Google Play
HTML5 Game
interactive media development
JavaScript File
Js File
JSON File
Language_English
line
PA=Available
Player Sprite
Preload State
Price_€50 to €100
Project Root
prompt
PS=Active
server
softlaunch
software engineering for games
Sprite Sheet
store
Swipe Gesture
tool
Update Method
user interface design principles
web
Web Developer

Product details

  • ISBN 9781138921849
  • Weight: 810g
  • Dimensions: 178 x 254mm
  • Publication Date: 12 Aug 2016
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features

  • Chapter objectives and examples with sample code make concepts easy to grasp
  • Master questions and chapter summaries further help to solidify these concepts
  • Feature boxes that contain important hints and things to note help keep readers on the right path
  • This book uses a "building blocks" approach to game development and starts with the technology required to get things running
  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.

More from this author