Animation Craft

Regular price €173.60
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Jonathan Annand
advanced animation scene construction
animation
animation fundamentals
animation principles
anticipation techniques
Author_Jonathan Annand
Category=A
Category=UGG
Category=UGN
character movement analysis
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
motion arcs
objective scene critique
posing
rigging
secondary action study
timing and spacing
walk cycle breakdown

Product details

  • ISBN 9781032422404
  • Weight: 800g
  • Dimensions: 178 x 254mm
  • Publication Date: 28 May 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft of animation that are often not taught in schools or books.

Each chapter contains step-by-step examples explaining the principles of animation and how to avoid common problems that occur when animating. This book also teaches you how to critique an animated scene objectively, rather than subjectively — then fix what’s wrong with it.

Animation Craft for 3D and 2D Animators will be a great resource for any beginner looking to learn the fundamentals of animation, or more experienced animators looking to hone their craft.

Jonathan Annand has been animating since he was very little, when he would make flip books from the overrun cardstock his father would bring home from work.

He began his career in animation as a messenger for The Ink Tank in NYC, and has since worked for J.J. Sedelmaier Productions, Walt Disney Feature Animation (where he was an animator on characters including Stitch from Lilo and Stitch and Kenai Bear from Brother Bear) and Electronic Arts (where as a senior animator, he created the non-gameplay cut scenes for Madden Football).

He is currently a principal animator at Iron Galaxy Studios (animating on Rumbleverse and Killer Instinct, among others), and an adjunct instructor at the University of Central Florida’s graduate gaming school, Florida Interactive Entertainment Academy (FIEA).

More from this author