Animation Maths

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3D
A01=Bieke Masselis
A01=Ivo De Pauw
Apple
Author_Bieke Masselis
Author_Ivo De Pauw
Category=PB
Category=PBMB
Category=UML
Digital
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
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Guide
Internet
Kinematics
Mathematics
Matrices
Practical
Programming
Quaternions

Product details

  • ISBN 9789401474955
  • Weight: 874g
  • Dimensions: 170 x 240mm
  • Publication Date: 09 Nov 2021
  • Publisher: Lannoo Publishers
  • Publication City/Country: BE
  • Product Form: Paperback
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This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

Bieke Masselis and Ivo De Pauw hold master’s degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica® certified by CAN.nl.

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