Approaching a Pedagogy of Game Writing

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A01=Seth Hudson
AAA
AAA Company
advanced game writing pedagogy
Age Group_Uncategorized
Age Group_Uncategorized
Author_Seth Hudson
automatic-update
Basing Curriculum Design
Category1=Non-Fiction
Category=CBV
Category=UGG
CGD
Chat Framework
Cinematic Cutscenes
computer game design
COP=United Kingdom
curriculum development strategies
Delivery_Delivery within 10-20 working days
educational game analysis
Effective Classroom Instruction
Effective Writing Instruction
eq_bestseller
eq_computing
eq_dictionaries-language-reference
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eq_nobargain
eq_non-fiction
Face To Face
Family Resemblance Approach
Follow
Game Design
game development
Game Development Process
Game Industry
game storytelling
game writing
Game's Story
Game’s Story
Hero's Journey
Hero’s Journey
Higher Education Ecosystem
interactive storytelling
Language_English
narrative design theory
narrative mechanics in games
PA=Available
pedagogy
Post-graduation Outcomes
Price_€20 to €50
PS=Active
qualitative research methods
RGS
softlaunch
Specific Game Genres
Tool Proficiency
Understanding Play
Understanding Systems
video game industry
video games

Product details

  • ISBN 9781032234502
  • Weight: 154g
  • Dimensions: 138 x 216mm
  • Publication Date: 09 Oct 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers.

Based on a two-year qualitative study, gathering data through conversational interviews, Seth Hudson combines theory, practice, and his experience as an educator-researcher to shed light on the phenomenon of game writing and writers who drive innovation in game storytelling. The author gives context for a range of audiences, examining the role of computer game design (CGD) in higher education, the role of writing and narrative design within those programs, the current and historical challenges game writers face, and the purpose of the research underpinning this book. Hudson frames a synthesis of research findings and relevant theory to illustrate new teaching practices informed by his findings that will help better serve students.

This book will provide an essential resource for game studies and game design educators and researchers, as well as game narrative enthusiasts.

Seth Hudson is Associate Professor of Game Writing in the Computer Game Design program at George Mason University, where he teaches Story Design for Computer Games, Criticism and Research Methods, and the History of Computer Games. Hudson’s scholarship explores playful approaches to teaching; game writing pedagogy; portfolio-focused curriculum development; and undergraduate student research and creative activity.

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