Art and Technology

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21st Century Learning
21st Century Skills
3D printing
A01=Cheryl Adler Iozzo
A01=Judith Burton
A01=Sheyda Ardalan
A23=Judith M. Burton
Age Group_Uncategorized
Age Group_Uncategorized
and virtual reality
animation
art administrators
art and digital technology
art and education issues
Art and Innovation
art curriculum design
art education
art instruction
art K-16
Author_Cheryl Adler Iozzo
Author_Judith Burton
Author_Sheyda Ardalan
automatic-update
Category1=Non-Fiction
Category=JNT
Category=JNV
COP=United States
Delivery_Delivery within 10-20 working days
Digital Art Studio
digital media instruction
eq_bestseller
eq_isMigrated=0
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
inquiry-based exploratory activities
Inquiry-Based Learning
k-12 student artistic development
k-12 studio art
Language_English
media education
PA=Available
Price_€100 and above
PS=Active
softlaunch
STEAM
Stop Motion Animation
student learning and media arts
student self-expression through art
student visualization of ideas
teaching art and current events
teaching digital art
teaching Google Tilt Brush
teaching iCan Animate
teaching Photoshop
technology education and art
technology-based art lessons
Technology-based Lesson Objectives

Product details

  • ISBN 9780807765579
  • Weight: 499g
  • Dimensions: 215 x 281mm
  • Publication Date: 25 Jun 2021
  • Publisher: Teachers' College Press
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors' pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students' interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation.

Book Features:

  • Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.
  • Cost-effective strategies that place teachers and students in a position to explore and learn from one another.
  • Developmental theories to help art teachers and curriculum designers successfully incorporate new media.
  • Engaging digital art lessons that acknowledge the role technologies play in the lives of today's young people.
  • Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.

Sheyda Ardalan is a professional fine artist, an art teacher at Greenwich High School in Greenwich, CT, and a former adjunct professor of art and art education at Teachers College, Columbia University. Cheryl Adler Iozzo is an art teacher at North Street Elementary School in Greenwich, CT. She was named Greenwich Teacher of the Year in 2014 and was a 2015 CT Teacher of the Year Semifinalist. Cheryl is also a practicing artist.

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