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A01=Anna Ursyn
A01=Mohammad Majid al-Rifaie
A01=Theodor Wyeld
abstract thinking skills
ACM SIGGRAPH
Adobe Animate
animations
Arduino Board
Arduino Ide
Arduino UNO
Ars Electronica
Ars Electronica Centre
Ascii Art
Author_Anna Ursyn
Author_Mohammad Majid al-Rifaie
Author_Theodor Wyeld
Canvas Class
Category=UB
Cellular Automaton
Class Files
computer graphics
Digital Image Processing
digital media
digital media education
Eclipse Ide
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Execution Control
Forward Voltage
game programming
generative algorithms
Image Processing Algorithm
interdisciplinary programming pedagogy
Introductory Programming Courses
Java Compiler
Joint Mathematics Meeting
mathematical visualisation
OCR
OLPC
programming
project-based learning
sensory perception in computing
Smart Phones
spatial reasoning
two-dimensional drawing
UNO
Vice Versa
Vincent Van Gogh
virtual reality
visualization
web solutions

Product details

  • ISBN 9780367900373
  • Weight: 675g
  • Dimensions: 156 x 234mm
  • Publication Date: 28 Feb 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies.

Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming.

Features:

  • Introduces coding in a visual way
  • Explores the elegance behind coding and the outcome
  • Includes types of outcomes and options for coding
  • Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials
  • Encourages abstract and cognitive thinking, as well as creativity

The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve.

The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.

Source Code: The source code for the book can be accessed here.

Mohammad Majid al-Rifaie, Anna Ursyn, Theodor Wyeld

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