Art of Game Design

Regular price €167.40
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Jesse Schell
advanced digital game development
Animal Kingdom
AR
athletic games
augmented reality
augmented reality platform
Author_Jesse Schell
Category=A
Category=UB
Category=UGN
Category=UMK
Category=UY
Cd Rom Drive
character
cognitive engagement design
Collectible Card Game
design
Elemental Tetrad
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
experiential learning games
Game Aesthetics
Game Characters
Game Communities
Game Controller
Game Design
Game Design Document
game design principles
Game Design Team
Game Designers
Game Developers
Game Elements
Game Experience
Game Interface
Game Mechanics
Game Player Experience
Game Player Motivation
Game Story
Game Structure
Game Worlds
Grand Theft Auto
Hero's Journey
Hero’s Journey
Indirect Control Method
Integrated Artistic Visions
interactive media theory
Interest Curve
interface
Interface Tip
iterative prototyping
ludology
Mri Research
Party Games
Pitch Tip
player psychology
Playtest
Reading Nook
Real World Method
story
Story Tip
Transformational Games
Transmedia Worlds
Tv Show
Vice Versa
virtual reality
virtual reality platform
VR
Young Man

Product details

  • ISBN 9781138632097
  • Weight: 1460g
  • Dimensions: 191 x 235mm
  • Publication Date: 12 Aug 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.

Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.

This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.

More from this author