Artificial Intelligence in Games

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A01=Paul Roberts
advanced game AI programming tutorial
AI
Artificial intelligence
Author_Paul Roberts
C#
Category=UGG
Category=UYQ
Chess AI
Child Chromosome
Composite Node
computational intelligence
Current Cell
Decision-Making
decision-making algorithms
Dot Product
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fuzzy Logic
fuzzy logic systems
Fuzzy Set
Game AI
Game Board
Game Tree
Genetic Algorithm
Genetic Algorithm Functions
Genetic Algorithms
Grand Theft Auto
Heat Map
Hidden Node
Influence Map
Introduction
Manhattan Distance
Math
Minimax Algorithm
neural network fundamentals
Neural Networks
OPEN List
Parent Chromosomes
Parent Pool
Pathfinding
Pathfinding Algorithm
pathfinding behaviour
programming
Single Layer Perceptron
Starting Node
Steering Behaviours
steering behaviours modelling
Target Node
Terrain Analysis
terrain analysis techniques
Unit Vector
Unity
Unity Game Engine

Product details

  • ISBN 9781032033228
  • Weight: 340g
  • Dimensions: 156 x 234mm
  • Publication Date: 28 Jul 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller’s Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game.

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