Basics of Game Design

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A01=Michael Moore
advanced game mechanics development
artificial intelligence in gaming
Author_Michael Moore
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Autodesk’s 3ds Max
bethesda
Bethesda Softworks
Board Games
Category=A
Category=UGG
Category=UGN
Category=UMK
CCP
computational modelling
Critical Hit
Dice Roll
document
Encounter Table
engine
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Era
Game Design Document
Game Engine
Game Play Elements
games
Hit Point
interactive systems design
inventory management systems
Magic Spells
Major Villain
NA NA
NA NA NA
Paper Prototype
programming
puzzle mechanics analysis
real
Real Time Strategy Game
RTS Game
Scripting Language
softworks
Square Enix's Final Fantasy
Square Enix’s Final Fantasy
strategy
Terrain Features
Throw Sticks
time
user interface theory
Vice Versa
Westwood Studios
world

Product details

  • ISBN 9781568814339
  • Weight: 760g
  • Dimensions: 152 x 229mm
  • Publication Date: 23 Mar 2011
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

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