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Basics of Game Design
Basics of Game Design
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€248.00
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A01=Michael Moore
advanced game mechanics development
artificial intelligence in gaming
Author_Michael Moore
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bethesda
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Category=UG
CCP
computational modelling
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Era
Game Design Document
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Game Play Elements
games
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interactive systems design
inventory management systems
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NA NA
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Paper Prototype
programming
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real
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Scripting Language
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Product details
- ISBN 9781138427877
- Weight: 890g
- Dimensions: 152 x 229mm
- Publication Date: 14 Sep 2017
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.
Basics of Game Design
€248.00
