Becoming a Video Game Artist

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A01=John Pearl
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Age Group_Uncategorized
Art Test
artists
Author_John Pearl
automatic-update
Category1=Non-Fiction
Category=AB
Category=UB
Category=UGN
Category=UMK
Character Artists
Combat Designer
concept
Concept Artist
COP=United Kingdom
Creating Texture Maps
Delivery_Pre-order
developer
development
Edge Loops
engine
Environment Artist
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Excellent Communication Skills
Follow
Game Artist
Game Developers
Game Development
games
industry
Language_English
Modular Sets
Nonplayer Character
nordic
Nordic Games
PA=Temporarily unavailable
Particle System
Physically Based Rendering
Price_€50 to €100
PS=Active
Scene Layout
Shader Creation
softlaunch
Specular Maps
Tech Art
Ui Element
VFX Artist
Visual Effects Artist
Wo

Product details

  • ISBN 9781138824935
  • Weight: 420g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Aug 2016
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

John Pearl is the Design Director and a co-founder of Gunfire Games. He has worked in AAA game development for the last 17 years. He has recently worked on titles such as Chronos, Herobound: Spirit Champion and Darksiders II: Deathinitive Edition. He is a lifelong gamer and still finds time in his busy schedule to stay up with the latest games as well as playing classic ones.

Previously he worked at Crytek USA as the Character Art Director. Prior to that he worked at Vigil Games in many different art roles from Environment Art Director to Studio Technical Art Director; performing in crucial art roles on Darksiders, Darksiders 2 and Dark Millennium Online. He has spent the bulk of his time leading Environmental, Character and Technical Art teams but has also worked closely with many Animators, UI Artists and Visual Effects Artists. While leading large internal teams he also worked with multiple outsourcing firms providing them with technical documentation on process and methodology, in addition to artistic feedback and direction.

In his time in the game industry he has reviewed many hundreds of portfolios and interviewed countless art candidates. He created an Internship program at Vigil Games in addition to mentoring and training numerous young artists; many of whom have gone on to have successful careers in games.

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