Beginning Design Technology

Regular price €71.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Mike Christenson
Age Group_Uncategorized
Age Group_Uncategorized
Architectural Media
architectural media integration for students
architectural pedagogy
Author_Mike Christenson
automatic-update
BIM Software
Building Information Modeling
Category1=Non-Fiction
Category=AB
Category=AK
Category=AKC
Category=AMC
Category=RN
Category=UGK
CNC Routing
COP=United Kingdom
Delivery_Delivery within 10-20 working days
design process analysis
Digital Artifacts
digital fabrication methods
Digital Grain
Digital Model
Digital Modeling Software
educational architecture tools
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=0
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Free Documentation License
Giovanni Paolo Panini
Hockney's Work
JPEG Fi Le
Language_English
Laser Cutter
Lord Byron's Poetry
material simulation
Minnesota State Capitol
PA=Available
Parameterized Digital Model
Peter's Basilica
Physical Grain
Price_€50 to €100
PS=Active
Representational Artifacts
Section Drawing
Shipping Container
softlaunch
Standard Oil Building
Standard Shipping Container
Vatican City
Vector Drawing
visual communication strategies

Product details

  • ISBN 9780415747950
  • Weight: 416g
  • Dimensions: 174 x 246mm
  • Publication Date: 08 Dec 2015
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking, so that you will select one for its strengths for a specific task and know when and how to combine it with other tools.

Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another, constructing at full-scale, and making digital and physical models. Chapter Summaries, exercises, discussion questions, a glossary, an appendix of common software commands, and an annotated bibliography will help you find what you need quickly and put the information into practice.

Mike Christenson, AIA, is a registered architect and a tenured Associate Professor of Architecture at North Dakota State University. He teaches graduate and undergraduate design studios, and theories and practices of architectural representation. Christenson’s research examines questions of architectural epistemology: how knowledge about architecture is structured, organized, and disseminated.

More from this author