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BIG-GAME - Everday Objects
BIG-GAME - Everday Objects
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€33.99
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A01=Big-Game
A14=Anniina Koivu
A24=Susanne Hilpert Stuber
Age Group_Uncategorized
Age Group_Uncategorized
Author_Big-Game
automatic-update
B01=BIG-GAME
Category1=Non-Fiction
Category=AJC
Category=AKP
contemporary design
COP=Switzerland
creative practice
Delivery_Delivery within 10-20 working days
design process
design studio
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=2
eq_nobargain
eq_non-fiction
everyday objects
functional aesthetics
industrial design
Language_English
material culture
PA=Available
Price_€20 to €50
product innovation
PS=Active
softlaunch
user experience
Product details
- ISBN 9783037786048
- Dimensions: 170 x 230mm
- Publication Date: 08 Jul 2019
- Publisher: Lars Muller Publishers
- Publication City/Country: CH
- Product Form: Hardback
- Language: English
BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context.
BIG-GAME - Everday Objects
€33.99
