Blueprints Visual Scripting for Unreal E

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A01=Brenden Sewell
A01=Marcos Romero
Author_Brenden Sewell
Author_Marcos Romero
Category=UG
Category=UM
Category=UMK
Category=UMX
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Game development book
UE 5
ue5 book
ue5 c++
Unreal Engine book
unreal engine c++

Product details

  • ISBN 9781801811583
  • Dimensions: 191 x 235mm
  • Publication Date: 02 May 2022
  • Publisher: Packt Publishing Limited
  • Publication City/Country: GB
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Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color

Key Features
  • Design a fully functional game in UE5 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world
Book Description

Unreal Engine''s Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you''ll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You''ll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to acces

Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well-known figure in the Unreal community and, for Epic Games, he wrote the official Blueprints Compendium and Blueprints Instructor's Guide. Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

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