Board Games as Media

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A01=Paul Booth
Author_Paul Booth
Category=JBCT
Category=PBUD
Category=WDMG
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eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics

Product details

  • ISBN 9781501357176
  • Weight: 440g
  • Dimensions: 152 x 228mm
  • Publication Date: 11 Feb 2021
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Paperback
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Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).

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