Breaking Out of the Games Industry

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A01=Matthew M. White
AAA Company
AAA Game
Assassin's Creed
Author_Matthew M. White
Bionic Commando
career transition technology
Category=UDX
Category=UGG
Category=UGN
Category=UMK
Cobra
creative autonomy
digital labour conditions
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
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eq_non-fiction
Final Fantasy VII
Game Designer
Game Developers
Game Development
Games Industry
independent studio management
Indie Game
Make Video Games
Noncompete Agreements
Northwestern Pennsylvania
Onsite Child Care
Penn State
Racing Games
Saints Row
software industry burnout
sustainable indie game careers
Ux Design
workplace mental health games

Product details

  • ISBN 9780815360087
  • Weight: 340g
  • Dimensions: 152 x 229mm
  • Publication Date: 26 Mar 2019
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work.

Key Features

  • Under-explored viewpoint of the games industry, someone who worked for years to ‘break in’, then worked for years to ‘break out’.
  • Offers a unique look at making an indie game life both financially and mentally feasible.
  • Encourages developers sitting on the fence to take the plunge.
  • Dr. Matthew White is a game developer, data scientist, professor, and entrepreneur. Managing Director of Whitethorn Digital LLC, Matt spends most of his time making games and consulting for various entities in the games industry. Previously at Volition, Playstation, Penn State, and many startups, Matt has spent over 10 years making games in one way or another. In his free time, he also reads, plays games, homebrews, and tries his best to have a social and family life. He’s an educator originally, and still does his best to teach students how to make things that make people happy - though how successful he is in this endeavor is a matter of some debate. With two other professors, Matt developed Penn State's game development program, which helps students augment their degrees by applying their major concentration to the games industry. The program grew over 300% during his employment there.

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