Building Imaginary Worlds

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A01=Mark J.P. Wolf
audience engagement
Author_Mark J.P. Wolf
Board Games
Canonical Material
canonicity analysis
Category1=Non-Fiction
Category=DSB
Category=JBCC1
Category=JBCT
Category=NH
Category=NL-DS
Category=NL-JF
Cavendish's Blazing World
Cavendish’s Blazing World
Christopher Tolkien
COP=United Kingdom
DVD Extra
Episode Iv
eq_bestseller
eq_biography-true-stories
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
fantasy
Format=BC
Green Walls
HMM=229
Imaginary Worlds
IMPN=Routledge
internarrative relationships
ISBN13=9780415631204
Language_English
LEGO Star Wars
Main Character
Mark J.P. Wolf
Media Franchises
media studies
narrative theory
Noninteractive Media
PA=Available
participatory culture
PD=20121102
POP=London
Prequel Trilogy
Price=€50 to €100
Primary World
PS=Active
PUB=Taylor & Francis Ltd
Red Book
Retcon
science fiction
Sequence Elements
Star Trek Universe
Star Wars Galaxy
Star Wars Universe
story worlds
storytelling
Subcreated World
Subject=Literature: History & Criticism
Subject=Society & Culture : General
Tolkien
transmedia
Transmedial Adaptation
Transmedial World
transmedial world-building research
Unauthorized Sequel
videogames
WG=567
WMM=152
Wonderful Wizard

Product details

  • ISBN 9780415631204
  • Weight: 1250g
  • Dimensions: 152 x 229mm
  • Publication Date: 02 Nov 2012
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: London, GB
  • Product Form: Paperback
  • Language: English
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Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on:

    • a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced
    • a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present
    • internarrative theory examining how narratives set in the same world can interact and relate to one another
    • an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media
    • an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation

Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Mark J.P. Wolf is Professor of Communication at Concordia University Wisconsin. He is the author of Myst and Riven: The World of the D’ni, editor of the two-volume Encyclopedia of Video Games, and co-editor with Bernard Perron of The Video Game Theory Reader 1 and 2, among other books.

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