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Building Interactive Worlds in 3D
Building Interactive Worlds in 3D
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€70.99
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3D pre-visualization
A01=Jean-Marc Gauthier
artificial intelligence characters
Author_Jean-Marc Gauthier
Blue Path
camera
Category=A
Category=UDB
Category=UDX
Category=UG
character
companion
Dialogue Camera
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
experience
Free Camera
Game Controller
Hypershade Window
IK Chain
IK Handle
interactive 3D graphics
Interactive Demo
Layout Window
Lightwave software
Live Video Signals
Main Character
Maya
Midi Channel
multi-user environments
Open Data Resource
path
Path Camera
procedural animation
real-time simulation
Red Balls
rom
Sequencer Building Block
set
Skin Weight
spaces
Split Polygon Tool
Texture Building Block
Top Menu
user interface design
UV Mapping
Vice Versa
viewers
Virtools
virtual
Virtual Camera
Virtual Hand
Virtual set design
virtual set prototyping for research
Virtual World
Product details
- ISBN 9780240806228
- Weight: 830g
- Dimensions: 189 x 246mm
- Publication Date: 20 Apr 2005
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.
Building Interactive Worlds in 3D
€70.99
