Business Planning for Games

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A01=Christopher Buckingham
Author_Christopher Buckingham
branding strategy games
business model canvas
business planning
Category=UGN
Category=UMK
consumer
crowdfunding
entrepreneur
entrepreneurship education
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
financial forecasting tools
game design
game development
investment
iteration
marketing
operational planning worksheets
prototyping
startup strategy for game studios
strategic management games

Product details

  • ISBN 9781032403373
  • Weight: 300g
  • Dimensions: 156 x 234mm
  • Publication Date: 26 Dec 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming more successful. This book includes customary business plan headings and worksheets where the reader can record their thoughts as they start to articulate the vision behind their game.

This is a fresh pedagogical approach to an established method of teaching entrepreneurship that uses a series of worksheets for readers to dip in and out as their needs require. Designed to help nourish an understanding and appetite for doing more than just creating a product, it will help develop an understanding of the business process with sound ideas and inspirational worksheets.

This book will be of great interest to all students learning about the business of games, as well as budding entrepreneurs looking for guidance on how to begin planning their own games business.

Dr Christopher Buckingham teaches research methodologies and methods. His main role as Senior Lecturer at Winchester School of Art (University of Southampton) is teaching on the Global Advertising & Branding (MA). He also helped create and deliver the undergraduate programme Business of Games and related modules on business for the creative industries.

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