Central and Eastern European Histories and Heritages in Video Games

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B01=Jakub Majewski
B01=Micha Mochocki
B01=Pawe Schreiber
B01=Yaraslau I. Kot
Belarus
Category1=Non-Fiction
Category=A
Category=GTB
Category=GTM
Category=H
Category=JBCC1
Category=JBCT
Category=JFCA
Category=JFD
Category=NH
Category=UGN
Category=UMK
central eastern europe digital history research
Central Europe
COP=United Kingdom
cultural trauma in media
Czech republic
Czechia
Delivery_Pre-order
Digital heritage
digital heritage interpretation
Eastern Europe
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Estonia
Heritage
historical game studies
History
Hungary
Language_English
Luxembourg
National heritage
national identity in gaming
Online games
PA=Not yet available
Poland
Post-colonialism
postcolonial video games
Postcolonialism
Price_€100 and above
PS=Active
Russia
Serbia
Slovakia
softlaunch
Ukraine
Video games
war memory representation

Product details

  • ISBN 9781032609676
  • Weight: 540g
  • Dimensions: 156 x 234mm
  • Publication Date: 17 Oct 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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This book explores the representations of Central and Eastern European histories in digital games.

Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.

Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Michał Mochocki (PhD, Dr. habil.) works as an associate professor at the Faculty of History, University of Gdansk, Poland, and is the executive editor of the European Historical Game Studies journal. His primary research interests are historical role-playing games, which he examines from the angles of transmedia narratology and heritage studies. He has published a monograph Role-play as a Heritage Practice (Routledge, 2021), edited a special issue of Games and Culture (“Games with History and Heritage”, 17/2022) and a book Heritage, Memory and Identity in Postcolonial Board Games (Routledge, 2024), and co-edited a sibling volume Asian Histories and Heritages in Video Games (Routledge, forthcoming).

Paweł Schreiber (PhD) works as an assistant professor at the Faculty of Literature at the Kazimierz Wielki University in Bydgoszcz, Poland. His main research interests include post-war British historical drama, interactive fiction, and video game narrative, with particular emphasis on the relationship between narrative and space. Apart from his academic interests, he has also done work in theatre criticism and game writing, and has curated several international festivals devoted to video games and digital culture in general.

Jakub Majewski (PhD) holds the position of assistant professor in the Department of Game Studies and Digital Culture at the Kazimierz Wielki University in Bydgoszcz, Poland, where he teaches a range of subjects across game design, game writing, and game studies. His specific research interests are game narrative, worldbuilding and open-world role-playing games, history, culture, and cultural heritage in games, as well as the history of games as a medium. Outside of academia, he has over 20 years of experience in game development, working across many genres and platforms. He has published a range of articles and book chapters, and recently has co-edited the book Gaming and Gamers in Times of Pandemic (Bloomsbury, 2024).

Yaraslau I. Kot (PhD, MPsych, LLM) has been a game designer and narrative designer since 1996. He is also a lecturer of Game Development Project at Tallinn University, of Storytelling and Story Design and Game Design at the University of Lower Silesia, SALT Fellow at the University of Gdansk, co-founder of EduHaven, and chair of BelGameDev. He is an associate editor of the European Historical Game Studies journal, an Academic Board member of Homo Ludens journal, and a peer reviewer of Simulation and Gaming.