Character Development and Storytelling for Games

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A01=Lee Sheldon
advanced video game writing strategies
Adventure Games
Alternate Reality Games
applied narrative research
Author_Lee Sheldon
Category=CBV
Category=DS
Category=JBCT
Category=UGN
Category=UYU
Character development
Conversation System
Cut Scenes
digital storytelling techniques
eq_bestseller
eq_biography-true-stories
eq_computing
eq_dictionaries-language-reference
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Developers
Game genres
Game narrative
Game Platforms
Golden Path
Grand Theft Auto
Hero's Journey
Hero’s Journey
interactive narrative design
Lajos Egri
ludonarrative theory
Mozart
narrative structure analysis
Obligatory Scene
Over-arching Story
Pivotal Character
Player's Ship
Player’s Ship
Single Player Games
Smart Phones
Social Network Games
Star Trek Universe
Storytelling
TBL Approach
Tragic Flaw
Tv Series
virtual world immersion
Wild Wild West
Wolfgang Amadeus Mozart
Young Man

Product details

  • ISBN 9780367248987
  • Weight: 400g
  • Dimensions: 178 x 254mm
  • Publication Date: 18 Nov 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling.

But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games.

Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed over 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration in North America at Worcester Polytechnic Institute.

The second edition of his book, The Multiplayer Classroom: Designing Coursework as a Game, was published by CRC Press in March 2020. The second edition continues the story of multiplayer classrooms from elementary schools to post-secondary classrooms, designed and taught by Lee and 16 other educators.

A companion book, The Multiplayer Classroom: Game Plans, was published by CRC Press in March 2021. Complete with design documents and associated production materials, the book covers in detail four multiplayer classroom projects, funded by grants or institutions and played in the real world in real time to teach and entertain. They were collaborations between Lee, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone—designer, educator, student, or layperson—interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet.

This third edition of Lee’s book, Character Development and Storytelling for Games, is a standard text in the field. He is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam. Recently he was a consultant on an “escape room in a box,” funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently narrative designer on a new game for Microids in France.

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