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Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
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A01=Tison Pugh
Age Group_Uncategorized
Age Group_Uncategorized
Author_Tison Pugh
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Canterbury Tales
Category1=Non-Fiction
Category=DSA
Category=JBCC
Category=JBCT
Category=JFC
Category=JFD
COP=United States
Cultural Artifact
Delivery_Delivery within 10-20 working days
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eq_biography-true-stories
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eq_nobargain
eq_non-fiction
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Game Studies
Gaming
Gaming Text
Gaming Texts
Godgames
Harry Potter
Humanities
Language_English
Legend of Zelda
LGBT
LGBT Studies
Literary Studies
Media Studies
Narratology
PA=Available
Price_€50 to €100
PS=Active
Queer Potential
Queer Studies
Queerness
Questing Videogame
Sadomasochistic Ludonarratology
softlaunch
Textual Game
Textual games
Who's Afraid of Virginia Woolf
Product details
- ISBN 9781496217615
- Dimensions: 152 x 229mm
- Publication Date: 01 Dec 2019
- Publisher: University of Nebraska Press
- Publication City/Country: US
- Product Form: Hardback
- Language: English
Delivery/Collection within 10-20 working days
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Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked.
Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
Tison Pugh is Pegasus Professor of English at the University of Central Florida. He is the author of The Queer Fantasies of the American Family Sitcom and Innocence, Heterosexuality, and the Queerness of Children’s Literature, among others.
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