CINEMA 4D 11 Workshop

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3D modeling techniques
A01=Arndt von Koenigsmarck
advanced 3D visualization projects
Ambient Occlusion
Author_Arndt von Koenigsmarck
Bone Objects
Boole Object
Category=A
Category=UG
Cloner Object
Compositing Tag
digital rendering workflows
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Extrude NURBS
Extrude NURBS Object
Front Viewport
Global Illumination
HyperNURBS Object
Inverse Kinematics
Joint Tool
Motion Clip
Null Object
NURBS Object
Pin Cylinder
Polygon Object
procedural animation
Round Window
shader development
Sky Object
Soft Selection
Spline Curves
Sweep NURBS
Symmetry Object
texture mapping methods
Timeline Ruler
UV Mapping
virtual prototyping

Product details

  • ISBN 9781138456273
  • Weight: 453g
  • Dimensions: 189 x 246mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.
is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.

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