Cinematic Game Secrets for Creative Directors and Producers

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Author_Rich Newman
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character development strategies
Cinematic Game
cinematic techniques for video games
clancys
development
Development Tip
Digital Audio Tape
digital media production
End User License Agreements
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Face Time
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Gold Master
Grand Theft Auto
Independent Video Games
industry
interactive storytelling
master
Midway Games
MIT Medium Lab
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narrative design techniques
NBA Street
Pitch Meeting
Play Back
Puffy Chair
QA Process
Sound Design Team
tip
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Top Secret
Vice Versa
visual storytelling methods
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Voiceover Work
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Product details

  • ISBN 9780240810713
  • Weight: 450g
  • Dimensions: 191 x 235mm
  • Publication Date: 02 Oct 2008
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.

Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).

By Rich Newman, Rich Newman is an NYU certified film director with experience working production in the film and game industries. Credits include the Texas Chainsaw Massacre (remake), Friday Night Lights, Man of the House, and The Alamo. He also worked in the game industry for Midway Entertainment at the Austin, TX studio and is currently functioning as a contractor in the game industry. He is also a staff writer for GamingTrend (gamingtrend.com).

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