Clockwork Game Design

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A01=Keith Burgun
advanced strategic mechanics design
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Age Group_Uncategorized
Author_Keith Burgun
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Category1=Non-Fiction
Category=A
Category=UGN
Category=UMK
COP=United Kingdom
core
Delivery_Pre-order
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
feature
gambling
interactive systems design
Language_English
ludology
machine
mechanism
mechanisms
PA=Not yet available
player decision modelling
Price_€50 to €100
procedural game analysis
PS=Forthcoming
ruleset optimisation
smash
softlaunch
strategy
super
supporting
tactical gameplay theory

Product details

  • ISBN 9781032771571
  • Weight: 300g
  • Dimensions: 152 x 229mm
  • Publication Date: 24 Dec 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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By finding and building around a strong core mechanism, we can access new levels of elegance and discover fresh new ideas in our game designs.

Clockwork Game Design is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It details the Clockwork Game Design pattern, which focuses on building around a fundamental core functionality. You can then use this understanding to build a system of tools that helps a designer refine their rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while also adding elements that support it.

The Second Edition is filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a helpful tool in the toolbox of game designers.

Key Features:

  • A hands-on, practical book that outlines a very specific approach to designing games
  • Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept
  • Practice designing games through the featured exercises and illustrations

Keith Burgun is the author of Game Design Theory: A New Philosophy for Understanding Games. He runs the Keith Burgun Games indie studio and also has his own design blog at keithburgun.net. He has taught game design at a number of schools, including SUNY Purchase College, The New York Film Academy, and the Katonah Arts Center. He has spoken and lectured at numerous events and universities, including GDC, Indiecade, and NYU’s Practice conference.

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