Code: STEM: Transport

Regular price €15.99
A01=Max Wainewright
A12=John Haslam
activity books for children
Age Group_Ages 9-11
Age Group_Ages 9-11
at home school books
Author_John Haslam
Author_Max Wainewright
automatic-update
cars
Category1=Kids
Category=YPMT6
Category=YQTU
coding
computing
COP=United Kingdom
Delivery_Delivery within 10-20 working days
distance learning books
educational books for children (aged 9 to 11)
eq_isMigrated=2
eq_nobargain
home based learning books
home education books
home learning (for year 5 and 6)
home learning activities (for year 5 and 6)
home learning books
home learning resources
home schooling books
ICT
Language_English
learn at home
learn at home books
PA=Available
Price_€10 to €20
PS=Active
school books
school books at home
SN=Code: STEM
softlaunch
STEAM
STEM
teach at home
teach at home books
trains
trucks

Product details

  • ISBN 9781526308788
  • Weight: 140g
  • Dimensions: 204 x 262mm
  • Publication Date: 13 Feb 2020
  • Publisher: Hachette Children's Group
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
  • Age Group: Ages 9-11
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days: On Backorder

Will Deliver When Available: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills.

Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more!

Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.

Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

Max has written over 20 educational software titles for children. His programs and websites have won a number of awards including BETT, ERA and Practical Pre-School Gold Awards. Max also used to be a primary school teacher. He lives in London with his wife and two children. John Haslam has been working as an illustrator for most of his professional life. John worked in advertising for 10 years and worked on various projects including TV storyboards, to illustrating for all kinds of accounts from Pritt Stick (the Pritt Stick Man was his invention), to comic pages such as Danger Mouse, Disney and Transformers.