Collaborative Worldbuilding for Video Games

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A01=Kaitlin Tremblay
Audio Logs
Author_Kaitlin Tremblay
Beauty Norms
Category=UGN
Category=UMK
Category=UYU
collaborative narrative systems in games
Developers
digital storytelling methods
Edith Finch
Elden Ring
Environmental Storytelling
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eq_computing
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eq_isMigrated=2
eq_nobargain
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Fairy Tales
Final Fantasy VII
Flavor Text
Game Developers
Game Development
Horror Games
immersive environment creation
interactive narrative design
interdisciplinary game research
Job Discipline
LARP
Level Design
ludonarrative integration
Man's Sky
Man’s Sky
Narrative designers
Nordic Larp
Obsidian Entertainment
participatory design theory
Queering Public Space
Silent Hill
Story Engine
Vice Versa
Video games
Wo
World Bible
Worldbuilding

Product details

  • ISBN 9781032385549
  • Weight: 800g
  • Dimensions: 152 x 229mm
  • Publication Date: 08 Mar 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa.

Features:

  • Provides in-depth exploration of worldbuilding via respective job disciplines
  • Deep dives and case studies into a variety of games, both AAA and indie
  • Includes boxed articles for deeper interrogation and exploration of key ideas
  • Contains templates and checklists for practical tips on worldbuilding

Kaitlin Tremblay (they/she) is a writer and game designer, as well as a former book editor and media critic. For over the past 10 years, Tremblay has worked across the video game industry, including on titles such as Watch Dogs Legion (Ubisoft), Grindstone (Capybara Games), and A Mortician’s Tale (Laundry Bear Games). Tremblay’s personal game development work has focused on making horror games about difficult subject matter, and they are a public speaker and community organiser, serving on the board of advisors for GDC’s Independent Games Summit. Tremblay is also a speculative fiction writer, with a focus on horror, and was the co-editor of the award-nominated anthology Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions). They are also the author of the deep dive into the Borderlands franchise and its storytelling, Ain’t No Place for a Hero: Borderlands (ECW Press). Their full work can be found on their website: www.thatmonstergames.com

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